DOH! No pet talent data !

by Dean Lunz 27. June 2010 14:19

Dang it! I was just building the talent tree page for hunters when I just realized that I'm not capturing talent data for pets.  So hopefully this will be the last week that there will be missing pet talent data.

I've already started the armory crawl this week and it's 50% done already so hopefully by next weeks armory crawl pet talents will start being captured.

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LIKE ZOMG !

by Dean Lunz 25. June 2010 21:27

*Sigh* Well I setup a framework for displaying talent tree information. Here is a screenshot of the first warlock talent tree work in progress. Only 29 more talent trees to go  X.X  gah! This is gonna be a painstaking process QQ

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Status report

by Dean Lunz 12. June 2010 17:41

Still working on the asp.net 4.0 mvc version of this site, and came across a bug. The bug has to do with how I was interpreting the equipped items that a character has, specifically the enchant that the item may have. It was recording the wrong enchant id, but now it's fixed.

Also got the basic framework complete for generating precalculated guild/realm/character data. This allows me to precalculate and store statistic data rather then doing it on the fly which is much slower because a number of statistics require that I look back into the previous weeks captured data set and compare it with the current data set for the week.

I know I keep talking about these fixes, and features, but have not added them to the site yet. I'm still waiting for my hosting provider to support asp.net 4.0. Once that hapends you will be able to see what I have been working on. But until then as I mentioned in a previous post, updates to this site as is will be minimal.

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How much I hate web development

by Dean Lunz 2. June 2010 20:44

How much do I hate web development? This animated gif pretty much sums it up nicley.

Sigh* If it's not one thing it's another. The most simplest of things seem to turn into mega projects to get done. I've been coding the site anew in asp.net mvc. It is so clean, neat and relatively straight forwards to use. I like it a lot. But it is still new to me and there are annoying learning pains.

Some how my 26k+ list of character names is getting contaminated by a few random names that are gobblely gook. Names that should not be getting through the system and into the character list but they are. It does not affect the site in any way. Any attempt to grab armory data for the garbled character name from the armory naturally returns a no character found result, thus the character is not added to this site.

So there is still a lot of bug checking and validation needing to be done.   *Takes deep breath, pushes up sleeves, and continues with the torturous act of coding.

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